X | Y | Event |
9 | 13 | Carriage inn |
15 | 15 | Exit |
12 | 10 | Boar's Tongue tavern |
10 | 9 | Colosseum |
8 | 11 | Colosseum |
7 | 11 | Colosseum |
5 | 9 | Colosseum |
7 | 7 | Colosseum |
8 | 7 | Colosseum |
11 | 7 | Join mage guild |
10 | 4 | Island training |
9 | 2 | Hippomenes + Atlanta |
8 | 4 | Odysseus's Tongue |
6 | 2 | The Olympic Trial |
5 | 4 | Cabalist Mage Guild |
3 | 0 | Portal to Vulcania |
12 | 0 | Portal to Middlegate |
0 | 15 | Stairs to Cavern |
15 | 11 | The vixen dawn, rumored to have more lives than a cat from hell, hides from ninja assains in here mist bog in D4 (8,9) |
15 | 10 | The evil wizard Ybmug left 23 right 46 the good wizard Yekop left 64 right 32. interested sorcerors should inquire at the 2 castles, theisle of the Ancients |
15 | 9 | Find Corak's soul in area C1(10,15). Clerics should runite it with his heavily guarded body. |
15 | 8 | Paladins should rid the forbidden forest of its dungeoun dwelling frost dragon at (8,8) |
0 | 8 | Brutal Bruno, the barbarian chiefton, asserts his authority over all barbarians in C4(0,15) |
0 | 9 | Baron Wilfrey's lair is in B2(11,2). It is rumored only a mighty archer may defeat him. |
0 | 10 | The dread knight resides in B3(5, 14). A knight must defeat him. Many have tried, all have failed. |
0 | 11 | Sly robbers should accompany at lest one class or maybe all. They slink unnoticed, yet reap many rewards. Learn more from the Jurors of Mt. Fairview in D2(7,0) |
0 | 14 | Big Bootay and Cleogotcha |